Monday, December 1, 2008

Machinima Monday: Big Blue Dress



I dare you to get those Gnomes out of your head.

More awesome videos from Cranius can be fourn here.

Sunday, November 30, 2008

Wrath Weekend Warrior, Part 2

Sam has completed most of Borean Tundra, earning the Nothing Boring in Borean achievement.


I hope I don't look appetizing


SamTip: If there's several people all trying to do Springing the Trap, just come back later. Even if you win the flare-spam competition, you still may not complete the quest. If you land while someone else is still going through the closing scene, you will not trigger the event yourself, and will have to go back and try again.


Attack!



Oh **** me


Nothing makes an adventurer's heart sink like seeing a Gnome town come over the horizon. Sure, you'll get some fun quests, but there's sure to be some that will make you tear out your hair. These freeloaders don't even have a home any more, and yet they still send you on the most useless tasks.

That being said, Re-Cursive is cool. Love the name, and the Gnome lore is nifty. Sure, the freaking Gnomes don't believe that Gearmaster Mechazod was created by the Ancients, but I like to think he was. The Dwarves were forged from Stone and Iron, why can't the Gnomes be descendents of a mechanical race?


Gah!


Ugliest. Hat. Ever.
Thankfully, I replaced it shortly.


Requires Engineering 750



I've seen bigger


SamTip: Hah... You're Not So Big Now! is kinda bugged. The Blaster has a 3-second channeling time. However, the item actually takes 4 seconds to cast. So, even after the casting bar is done, don't break the channel until you see the debuff on the Magnataur.

Next week: Dragonblight!

November Musings


  • As previously suggested, EVERYONE needs to create a Death Knugget. Even if you have no intention of leveling it, the questline is a must. Soak it in, live the lore, read some of the books that are around, slaughter some innocent civilians.
  • Big shout-out to the Alliance on Azjol-Nerub. Everyone seemed very civil in the post-Wrath leveling rush. Very rarely did I have a mob ninjaed out from under me.
  • My Death Knight guide is rapidly growing out of control. HALP.
  • FailBlog is my new favorite website.
  • As a retail worker, this scares the hell out of me.
  • I may have gone a bit overboard on the Gurren Lagann love. Then again, maybe there's too much EPIC there for normal human minds.
  • Tards are helpless without QuestHelper. Well, they're helpless with it, but they're just quieter.
  • What a miserable day of Thanksgiving football.
  • Fallout 3 is pure awesome.
  • I like the New Xbox Experience. Hoping for new Avatar parts so I can look a little less generic.
  • I'm addicted to Publix Sweet tea. For real, I drank like half a gallon last night.

Monday, November 24, 2008

See You Next Week

I'm taking Thanksgiving week off from the blog.

Posts will resume Sunday or Monday next week.

Thursday, November 20, 2008

T's Death Knight Guide, Part 2: Spells

This is part 2 of an ongoing guide that will later be compiled into one large "uber-guide" for up-and-coming Death Knights.

Part 1 can be found here.

SPELLS


Basic, non-talented spells by level, leaving out utility spells and previously discussed Presences:

Blood Strike, 55: Rotation attack. Best used after Icy Touch and Plague Strike for maximum effect.
Icy Touch, 55: Rotation attack. Applies the Frost Fever disease.
Plague Strike, 55: Rotation attack. Applies the Blood Plague disease.
Death Coil, 55: Rotation attack. The first Runic Power skill Death Knights have access to. Will heal Ghouls, Gargoyles and Lichborne Frost Knights.
Death Grip, 55: The coolest ability in the game. Great for pulling, saving healers and full of Awesome in PVP.
Death Strike, 56: Rotation Attack. Will be replaced in the basic rotation with more powerful attacks. However, you will still want to mix this in to keep yourself alive when necessary.
Pestilence, 56: Useful for fighting multiple mobs. Very useful when combined with Blood Boil and other disease-based AOEs.
Raise Dead, 56: Fun spell. Awesome to raise your group members and have them play as Ghouls. Unholy Knights have a talent that will make the Ghoul a permanent pet.
Mind Freeze, 57: Spell interrupt.
Chains of Ice, 58: Short-term CC. Useful for PVP or giving the tank a few extra seconds to regain aggro on a squishie-rushing mob.
Blood Boil, 58: Good AOE spell, best used with Pestilence.
Strangulate, 59: Another, more effective spell interrupt.
Death and Decay, 60: Death knight Consecrate, for non-Frost AOE tanking.
Obliterate, 61: Rotation attack. Does it really matter what it does? How can you NOT use a spell called Obliterate. Seriously, though, this will replace Death Strike for the most part in the basic rotation. Frost Knights especially will blow things up with this.
Icebound Fortitude, 62: Strong tanking and PVP "Oh Crap!" button.
Blood Tap, 64: Not sure how useful this is. Each talent spec already has a way of creating plenty of Death Runes.
Dark Command, 65: Taunt.
Horn of Winter, 65: If you don't have a Shaman to drop Strength of Earth, this can make a nice buff.
Death Pact, 66: If you have a pet out, this will make a nice emergency heal. However, if you're keeping track of time, use this just before a non-telented Ghoul dies after its duration for free health, assuming you have the Runic Power.
Rune Strike, 67: This spell is OFF the Global Cooldown. If you have the Runic Power, there is no reason any good Death Knight should not be using this. Macro it in to other skills if you have to.
Anti-Magic Shell, 68: Only a 5 second duration, so watch your timing for maximum effect. Great way to piss off casters in PVP.
Empower Rune Weapon, 75: Properly used, this will enable Death Knights to pump out some serious damage every few minutes.
Army of the Dead, 80: For the record, I will continually refer to this spell as "Army of Darkness." This spell looks awesome and is very useful if you make a bad pull soloing. Should create beautiful chaos in PVP.

Part 3: Talents

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A part-time player trying to exist in a full-time world. Guild Master of Denarian on the Azjol-Nerub server.

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Current Goals

  • Haddar - Level 80
  • Tarmr - HERBS!
  • Samodean - Wyrmrest Accord Exalted
  • Samodean - Finish Northrend Quests

Currently...

  • Watching - Primeval
  • Playing - Sonic Chronicles: The Dark Brotherhood (DS)
  • Watching - Fullmetal Alchemist: Brotherhood
  • Playing - The Last Remnant (360)
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