Tuesday, January 20, 2009

3.0.8 Thoughts

Patch 3.0.8 went live today with a lot of changes. I try not to comment too much on unreleased content, but now that's it's official, I'll give my opinions on several items.


Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
I've got to get a Strider for my Shaman.

Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
Finally! No more stolen mobs while on Warlock. Why did this take 4 years?

We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.

They're making death more convenient? There are a few areas where dying is a pain, but I've never really had a problem wiht it overall.

Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
Excellent. Now I won't have to stop at 70 to grind Ullic's AD rep.

Death Knight

Lots of changes here. Lots of balance is to be expected with a new class.

Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown
I've already commented on this previously.

Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
A nice buff. This is a great talent that previously was MUCH better for Dual-Wielders than it was for 2-Handers.


Lots of balancing here, too. Hunters were insane at the beginning of Wrath.

Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
I fail to see why this is necessary.

Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.

This gives Beastmasters an actual rotation instead of just spamming Steady Shot.


Many recipes, especially Enchanting have been simplified. Those Enchants were completely ridiculous, so this is a good thing.

Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
Once again, why did this take 4 years?

Also, there have been many, many changes to Glyphs. Previously, there were too many Glyphs where the negative effects outweighed the benefits. These have been rebalanced. Additionally, some useless Glyphs have been retooled. All in all, this gives players more options for choosing their Glyphs which is always a good thing.

All patch changes, including undocumented ones, can be found at MMO Champion.



About Me

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A part-time player trying to exist in a full-time world. Guild Master of Denarian on the Azjol-Nerub server.


Image courtesy of Nexodyne

Current Goals

  • Haddar - Level 80
  • Tarmr - HERBS!
  • Samodean - Wyrmrest Accord Exalted
  • Samodean - Finish Northrend Quests


  • Watching - Primeval
  • Playing - Sonic Chronicles: The Dark Brotherhood (DS)
  • Watching - Fullmetal Alchemist: Brotherhood
  • Playing - The Last Remnant (360)
  • Playing - Persona 4 (PS2)


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